Add side table.

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tastytea 2020-08-02 02:58:58 +02:00
parent 10c27a10d4
commit 48246d4784
Signed by: tastytea
GPG Key ID: CFC39497F1B26E07
1 changed files with 111 additions and 0 deletions

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side_table.scad Normal file
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/* Copyright © 2020 tastytea <tastytea@tastytea.de>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* A side table. Units are supposed to be cm.
* You will need for this build:
* - 1 kind of lath
* - 1 kind of board
* - A saw (unless you have matching materials)
* - A drill
* - A screwdriver
* - A few screws
* - A rasp
* - A file (optional)
* - Sandpaper
*/
include<roundedcube.scad>;
$fs = 0.1;
table_width = 40.0; /* x */
table_depth = 30.0; /* y */
table_height = 80.0; /* z */
table_overhang = 2.0; /* Space between edge of table and leg. */
tabletop_height = 2.0; /* z */
leg_width = 4.0; /* x */
leg_depth = 4.0; /* y */
leg_height = table_height - tabletop_height; /* z */
module basic_side_table()
{
echo("Leg height", leg_height);
module legs()
{
for (x = [table_overhang, table_width - leg_width - table_overhang])
{
for (y = [table_overhang, table_depth - leg_depth - table_overhang])
{
translate([x, y, 0])
{
cube(
[leg_width, leg_depth, table_height - tabletop_height]);
}
}
}
}
module bracings()
{
z = leg_height - ceil(leg_height / 3);
echo("bracings start at height", z, "from bottom");
echo("bracings start at height", leg_height - z - leg_depth,
"from leg top");
for (x = [table_overhang, table_width - table_overhang - leg_width])
{
translate([x, table_overhang + leg_depth, z])
{
cube([
leg_width,
table_depth - (leg_depth * 2) - (table_overhang * 2),
leg_depth
]);
}
}
}
module top()
{
translate([0, 0, table_height - tabletop_height])
{
roundedcube(size = [table_width, table_depth, tabletop_height],
radius = 0.3);
}
}
color("Tan")
{
legs();
}
if ((table_height / leg_width) > 10)
{
color("SandyBrown")
{
bracings();
}
}
color("BurlyWood")
{
top();
}
}
basic_side_table();