libGL: use libnettle for sha1 rather than libcrypto.

This should improve running steam in void somewhat.
This commit is contained in:
Juan RP 2016-05-09 16:58:46 +02:00
parent 02bd52af52
commit 37441a7044

View File

@ -1,13 +1,13 @@
# Template build file for 'libGL'.
pkgname=libGL
version=11.2.2
revision=1
revision=2
wrksrc="mesa-${version}"
build_style=gnu-configure
configure_args="--enable-shared-glapi --enable-gbm
--enable-gles1 --enable-gles2 --enable-egl --enable-vdpau
--enable-xvmc --enable-osmesa --enable-texture-float
--with-egl-platforms=x11,drm,wayland"
--with-egl-platforms=x11,drm,wayland --with-sha1=libnettle"
short_desc="Graphics library similar to SGI's OpenGL"
maintainer="Juan RP <xtraeme@voidlinux.eu>"
homepage="http://www.mesa3d.org/"
@ -21,7 +21,7 @@ makedepends="
glproto dri2proto dri3proto presentproto libXext-devel libXxf86vm-devel
eudev-libudev-devel libdrm-devel expat-devel talloc-devel libvdpau-devel libva-devel
libXdamage-devel libXvMC-devel libxshmfence-devel wayland-devel
elfutils-devel ncurses-devel zlib-devel libffi-devel libressl-devel"
elfutils-devel ncurses-devel zlib-devel libffi-devel nettle-devel"
conf_files="/etc/drirc"
# Set subpackages manually to set proper rdeps in 32bit pkgs.