diff --git a/common/shlibs b/common/shlibs index 5ba0766032e..f93d82dd903 100644 --- a/common/shlibs +++ b/common/shlibs @@ -981,3 +981,5 @@ libxar.so.1 xar-1.5.2_1 libqpdf.so.8 libqpdf-3.0.1_1 libpolkit-qt-core-1.so.1 polkit-qt-0.103.0_1 libpolkit-qt-agent-1.so.1 polkit-qt-0.103.0_1 +libmikmod.so.2 libmikmod-3.1.12_1 +libSDL_sound-1.0.so.1 SDL_sound-1.0.3_1 diff --git a/srcpkgs/SDL_sound-devel b/srcpkgs/SDL_sound-devel new file mode 120000 index 00000000000..30980051fe2 --- /dev/null +++ b/srcpkgs/SDL_sound-devel @@ -0,0 +1 @@ +SDL_sound \ No newline at end of file diff --git a/srcpkgs/SDL_sound/SDL_sound-devel.template b/srcpkgs/SDL_sound/SDL_sound-devel.template new file mode 100644 index 00000000000..3972e8522f7 --- /dev/null +++ b/srcpkgs/SDL_sound/SDL_sound-devel.template @@ -0,0 +1,12 @@ +# Template file for 'SDL_sound-devel'. +# +noarch=yes +depends="SDL_sound>=${version}" +short_desc="${short_desc} -- development files" +long_desc="${long_desc} + + This package contains files for development, headers, static libs, etc." + +do_install() { + vmove usr/include usr +} diff --git a/srcpkgs/SDL_sound/SDL_sound.rshlibs b/srcpkgs/SDL_sound/SDL_sound.rshlibs new file mode 100644 index 00000000000..81137f167b2 --- /dev/null +++ b/srcpkgs/SDL_sound/SDL_sound.rshlibs @@ -0,0 +1,9 @@ +libSDL-1.2.so.0 +libpthread.so.0 +libmikmod.so.2 +libvorbis.so.0 +libvorbisfile.so.3 +libFLAC.so.8 +libogg.so.0 +libspeex.so.1 +libc.so.6 diff --git a/srcpkgs/SDL_sound/template b/srcpkgs/SDL_sound/template new file mode 100644 index 00000000000..a53158cd6ee --- /dev/null +++ b/srcpkgs/SDL_sound/template @@ -0,0 +1,24 @@ +# Template file for 'SDL_sound' +pkgname="SDL_sound" +version="1.0.3" +revision="1" +build_style="gnu-configure" +configure_args="--disable-static" +makedepends="pkg-config SDL-devel libmikmod-devel libvorbis-devel libflac-devel speex-devel smpeg-devel" +subpackages="${pkgname}-devel" +short_desc="A library to decode several popular sound file formats, such as .WAV and .MP3" +maintainer="Juan RP " +homepage="http://icculus.org/SDL_sound/" +license="LGPL-2.1" +distfiles="http://icculus.org/${pkgname}/downloads/${pkgname}-${version}.tar.gz" +checksum="3999fd0bbb485289a52be14b2f68b571cb84e380cc43387eadf778f64c79e6df" +long_desc=" + SDL_sound is a library that handles the decoding of several popular sound + file formats, such as .WAV and .MP3. It is meant to make the programmer's + sound playback tasks simpler. The programmer gives SDL_sound a filename, or + feeds it data directly from one of many sources, and then reads the decoded + waveform data back at her leisure. If resource constraints are a concern, + SDL_sound can process sound data in programmer-specified blocks. Alternately, + SDL_sound can decode a whole sound file and hand back a single pointer to the + whole waveform. SDL_sound can also handle sample rate, audio format, and + channel conversion on-the-fly and behind-the-scenes, if the programmer desires."